Jester’s Court, Suit Thyself!
You are a powerful Mage. But not that powerful. And you and some other Spell Casters have managed to anger some very powerful Wizards.
So the Wizards of Hearts, Spades, Diamonds, and Clubs banished all the upstarts to a small pocket of Limbo called Jester’s Co...
Jester’s Court, Suit Thyself!
You are a powerful Mage. But not that powerful. And you and some other Spell Casters have managed to anger some very powerful Wizards.
So the Wizards of Hearts, Spades, Diamonds, and Clubs banished all the upstarts to a small pocket of Limbo called Jester’s Court.
Now you and the others must escape. To do that you must collect a banner from each Wizard’s suit. By crossing an edge of Jester’s Court, you gain that banner.
Simple, right? Not exactly.
It is Limbo after all. And all the other Mages keep attacking you, or place obstacles in your way.
But unkind is unkind. And you’re more than happy to return in kind.
Because you know only one Mage will escape. And you’ve got just the trick to do it.
Play Overview:
This is a 2 to 4 player game for ages 10 and up. It has unique movement and competitive mechanics with subtle degrees of luck and strategy. Using cards, players maneuver their Mage on a grid and attack other players to weaken their avatars and eventually cause them to lose some of the suits they’ve collected. Blocking stones may also be placed, and players may also take steps to heal their Mage.
** Publishing Rights Available **
Setups for 3 and 4 players coming soon.
Known Issues with TableTopia version:
- Mage and Menhir Tokens do not snap to Grid yet due to a bug with magnetic maps and standee tokens.