1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!
Players take turn drawing one card, playing one ...
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!
Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively).
Launching missiles is a major mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems. Avoid Mutually Assured Destruction at all costs!
Win in the Following Ways:
1) Complete one of six unique player victory conditions:
2) Issue 3 Civil Reforms to achieve diplomatic world peace.
3) Be the sole survivor of a nuclear wipeout.