Wizards lead warring elemental tribes in a battle over the vast continent of Mythoz.
You play a wizard that can use powers to cast spells -OR- to summon army units to the battlefield.
Your armies can also grow in strength by holding lands-- Each season a different terrain harvests magic to sum...
Wizards lead warring elemental tribes in a battle over the vast continent of Mythoz.
You play a wizard that can use powers to cast spells -OR- to summon army units to the battlefield.
Your armies can also grow in strength by holding lands-- Each season a different terrain harvests magic to summon troops, beasts, giants, or dragons.
As teams -OR- all against all - players must move toward their goal of capturing their enemy's castles, while protecting their own castles.
This is a strategic wargame with a similar feel to "Axis and Allies"- but with a "Magic the Gathering" style theme - and a inventive and interesting style of battle.
This digital prototype is different than the physical design. In this version, the number of units in a force is represented by turning a "Unit Die" to the number of units that a player needs to represent. -
ALSO - players may mark the number of units they have with the counters next to their "Battle Board" - AND - the "Unit Dice" may be used to determine "Hits" in a battle, instead of the "Hits Chart".
More details available at the "Armies of Mythoz" Facebook Page - https://www.facebook.com/profile.php?id=100069759296493