Halma (from the Greek word meaning "jump") is a board game invented in 1883 or 1884 by an American plastic surgeon at Harvard Medical School, George Howard Monks. An English game called Hoppity was the inspiration.
Playing equipment consists of a checkered board, divided into 16 x 16 squares. Pie...
Halma (from the Greek word meaning "jump") is a board game invented in 1883 or 1884 by an American plastic surgeon at Harvard Medical School, George Howard Monks. An English game called Hoppity was the inspiration.
Playing equipment consists of a checkered board, divided into 16 x 16 squares. Pieces are typically black and white for two-player games, and of various colours or other distinction in games of four players.
The game is played by two or four players seated at opposing corners of the board. The goal is to transfer all of one's pieces from one's own camp into the camp in the opposing corner. On each turn, a player either moves a single piece to an adjacent open square, or jumps over one or more pieces in sequence.