In the lands of Keydom, each player controls a team of workers. Over the course of two years, players try to organise their team in an attempt to turn their initial scanty resources into a thriving economic system.
After an initial set up phase, the game is played over 8 seasons. Each season has ...
In the lands of Keydom, each player controls a team of workers. Over the course of two years, players try to organise their team in an attempt to turn their initial scanty resources into a thriving economic system.
After an initial set up phase, the game is played over 8 seasons. Each season has 3 distinct phases, Farming, Market Day and End of Season, during which players take a variety of actions.
During Farming, workers produce resources and luxuries from the country boards by placing workers in the fields and villages, with production influenced by the topography, weather and seasons.
During Market Day, these resources and luxuries can be sold and bought on the market board, with the price depending on availability.
Resources can also be spent to sponsor and promote workers in the powerful guilds, where workers can acquire skills as they gain promotion to become craftsmen or masters.
Turn order throughout the game is determined by the player's position on the seasons board, which changes at the end of each season. At the end of the game the player who has acquired the most points wins the game.