Micro Architects is a 1-4 player, city building game which takes 30-60 minutes to play. As a city architect your role is to plan the layout of your city, build landmarks, provide services, manage residents and deal with random events that affect your city.
The game is played over 3 rounds with pl...
Micro Architects is a 1-4 player, city building game which takes 30-60 minutes to play. As a city architect your role is to plan the layout of your city, build landmarks, provide services, manage residents and deal with random events that affect your city.
The game is played over 3 rounds with players scoring after each round. On your turn pick a building from the ones set up at the beginning of a round and place it on your city board and try to create patterns based on goal cards. When picking a landmark, take a landmark tile to go with it and try to fulfill its requirements. After filling up a whole district with buildings, gain a boat. 2 boats let you acquire a service for your city which makes it more attractive to the residents. After a round is completed score points in 3 ways:
GOALS - each pattern is worth a number of points
LANDMARKS - each landmark has a unique requirement for where it needs to be placed and what other buildings should it be surrounded by
SERVICES - each service provides points for a specific set of buildings in your city
At any point of your turn you are able to use construction tokens to demolish buildings and build them again in a different spot, use buildings from an additional building pool or have more choice when choosing the right service for your city.
RESIDENTS module
More advanced players will definitely want to play with an extra module that comes in the box - RESIDENTS.
This module adds an additional board to each player's city board where you place residents that come to your city. Residents allow you to score additional points, reuse your construction tokens and gain extra boats which in turn let you acquire more services for your city.
EVENT module
Spice things up with the event deck! Pick a card and see whether you’ll have to deal with an impending disaster or strike of good fortune. Disasters can ruin your plans if you don’t prepare for them in time and positive events might give you that extra boost on your path to victory.
The game ends after the scoring phase for round 3. The player with the most points is the winner and becomes the chief architect!