The world of Vefariheim is unraveling. Once bound together by the ancient currents of the Veyra—threads of Power, Wisdom, Chaos, and Resilience—the realm now teeters on the brink of collapse. Mortals failed it, and the balance shattered. Only the Questweavers, rare souls who can still feel the song ...
The world of Vefariheim is unraveling. Once bound together by the ancient currents of the Veyra—threads of Power, Wisdom, Chaos, and Resilience—the realm now teeters on the brink of collapse. Mortals failed it, and the balance shattered. Only the Questweavers, rare souls who can still feel the song of the Veyra, stand a chance of mending what remains.
In this competitive fantasy card game for 2–4 players (with a solo mode), you take on the role of a Questweaver. Your task is to recruit champions from clashing factions—Vampires, Werewolves, Dragons, Leshens, and Trolls—guiding them through perilous quests that can restore or unravel the Veyra.