It was far too easy to progress into this dark dungeon. Far too easy… When you reached its very last level you had the bad idea to wake up the sorcerer, the big boss, and now your only way to survive is to rush out to the exit.
Rush Out! is an asymetric and hectic game for 3 to 5 players. 2 to 4 ...
It was far too easy to progress into this dark dungeon. Far too easy… When you reached its very last level you had the bad idea to wake up the sorcerer, the big boss, and now your only way to survive is to rush out to the exit.
Rush Out! is an asymetric and hectic game for 3 to 5 players. 2 to 4 heroes try to escape while the sorcerer is casting spells against them. Everybody plays simultaneously.
Each “team” rolls and re-rolls dice (3 per hero, 5 for the sorcerer) with no limit, in order to complete cards. The first “team” who removes the very last card of his deck wins.
The game is divided in trainings first, and then in scenarios. Each time you progress into the rules, you are invited to launch a play before going further into the rules. So, step by step, you will learn the following rules (which always imply to add new cards to decks)…