A decade from now, the pioneering success of virtual reality and augmented reality are eclipsed by shared reality—the integration of the human brain with the world wide web. Keyboards are replaced by thought commands; monitors made extinct by the truly infinite resolution of the mind’s eye. Unparall...
A decade from now, the pioneering success of virtual reality and augmented reality are eclipsed by shared reality—the integration of the human brain with the world wide web. Keyboards are replaced by thought commands; monitors made extinct by the truly infinite resolution of the mind’s eye. Unparalleled leaps are made in all aspects of global interaction. Social media. International business. Foreign relations.
And terrorism. Because with shared conscious comes shared unconscious—global nightmares, spreading from mind to mind, the new super virus. Once infected, there’s no unplugging from the horrors of a shared reality corrupted by social terrorists, shadow people hiding in plain sight. In the real world, he could be your smiling neighbor or local accountant. But in shared reality he’s the Boogeyman, author and ruler of the waking nightmare responsible for crippling a billion minds around the world. With skyrocketing worldwide anxiety and terror comes debilitating erosion in popular mental health—the workplace is affected, families torn apart, global economies tanking.
The world’s only hope for relief is the international task force S.C.A.R.E—Shared Conscious Arbitration, Recon, and Extraction. As a combination of military, police, and intelligence agencies, S.C.A.R.E. is both judge and jury in the fight against social terrorism. They go into the dark. They face the demons. They literally clear our minds.
Get in. Get out. End the nightmare.
THE GAME
S.C.A.R.E Tactics is a cooperative game of squad-based tactics for 1 or more players. You command a team of S.C.A.R.E agents tasked with entering a worldwide shared nightmare, discovering the identity of its author, and extracting him from the shared conscious. Along the way, players must fight a host of monsters, which are controlled by very simple artificial intelligence.
As squads are comprised of up to nine agents at a time, it is possible to include nine players at once (if each person controlled one agent). However, the ideal number of players is 1 - 3.
S.C.A.R.E. Tactics presents a full story in four acts (called scenarios). Scenarios can be played individually, as well.
Available only on Tabletopia!