The aim of this game is to learn how to slice a large user story - often called an "epic" - into a sprintable user story. The slicing patterns applied are those described by Richard Lawrence. Check out his web site for an extensive description an useful resources on how to split user stories (links ...
The aim of this game is to learn how to slice a large user story - often called an "epic" - into a sprintable user story. The slicing patterns applied are those described by Richard Lawrence. Check out his web site for an extensive description an useful resources on how to split user stories (links section of this page).