A customizable but non-collectable card game? One deck of cards that you can play for years and it still will be interesting? Nonsense? No! Codex!
Codex is a customizable, non-collectable card game inspired by real-time strategy video games such as Starcraft and Warcraft 3. It took over 10 years to get Codex right and now it's also available on Tabletopia! And stay tuned for live events scheduled for January.
2 Players; 45 Min; 2016
Codex is a real-time strategy in turn-based card form for two players.
The goal of the game is to destroy the opponent's base. To do this you will control three different heroes and have access to a tech tree that allows them to use different strategies each time they play. Each game you have access to a number of effects equal to about three Magic: The Gathering decks!
"This game, as I see it, addresses many issues in so many different games all at once that it isn't funny. Many things which other games did wrong, Codex does it right. Many things that other games did well, Codex does it even better. It's even a scary thing that any game ever accomplishes that. Codex is not a miracle. It is many miracles in one." Alan Kwan on BGG