×
Connect your account to Steam to receive Tabletopia on Steam for free

15 Jan 2021

War... War Never Changes

Announcing Dawn's Early Light: The War of 1812

Less than thirty years after the United States won independence from Great Britain, the two countries were at war again. A conflict that began as a political squabble over sovereignty and maritime law would grow into a tumultuous mess stretching from Quebec to Florida and featuring a cast of historical characters and situations rivaling its predecessor of 1776. Three future US Presidents would fight in the war. A charismatic native leader would forge a coalition of tribes across thousands of miles of territory and come within a breath of establishing an independent Indian state on the American frontier. Warships would sail the Great Lakes waterways from Mackinac to Montreal, and for the first time in a generation the British Navy would be decisively beaten in single-ship combat, foreshadowing the great power that America would one day become. And all against the backdrop of the Napoleonic Wars raging across the European continent. Though it ended in a stalemate, the War of 1812 was a fulcrum of history around which the fate of both nations turned.

~~~~~

Dawn’s Early Light: The War of 1812 is a two-player card-driven grand strategy game: a quick-playing, high-level abstract recreation of the entire conflict encompassing the territorial, naval, political, and economic competition between the two sides. Players will appreciate the high-production quality of the components which includes a MOUNTED game map and large, 5/8" size punch-out counters.

 

 

Players take the role of the United States or Great Britain over a four-year period spanning the war and its prelude, with game cards for events and operations that offer players the tools to remix the entire scope of the conflict. Events such as “Andrew Jackson,” “Old Ironsides,” “Laura Secord,” “Tippecanoe,” and “Dinner at the White House” recreate the characters and moments that shaped the war, while operations such as recruiting, campaigning, privateering, raiding, and shipbuilding let players take it in their own direction. Each side earns victory points for capturing the enemy’s towns and territory, outcompeting them at sea, and outmaneuvering them in politics and public sentiment.

Play it now on Tabletopia!

 

vsPZqcXImheXbiPt1Yz2z1.jpg


More News

22 Jun 2026
Frozen Frontier - Saving 14 Billion Souls on Humanity's Distant Frozen Frontier
A heavyweight Eurogame about turning extreme cold into pure profit and securing the future of civilization.
18 Jun 2026
Crown & Courage: The Last Hope of the Norwegian Resistance
April 1940, the German invasion of Norway, and uncompromising calculations in the struggle to save the King and the nation's gold reserves.
17 Jun 2026
Goa: Master Print Edition - The Pearl of the Indian Ocean Reimagined
The triumphant return of a board gaming masterpiece by Rüdiger Dorn
More News