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31 Jan 2026

Dicequest - The Call of Adventure and the Song of Dice

Steel, magic, and the many faces of destiny

Dance of the Faces - When Chance Becomes Strategy

 

Skytear Games continues to expand its fantasy universe, this time with Dicequest, a dice-driven adventure built around tactical decision-making. While the studio’s previous titles leaned heavily into card-driven strategy, this new project shifts the focus toward the satisfying clatter of dice in the player’s hands.
Designed for a broad audience (1-4 players, ages 10+), this game offers a deep gaming experience lasting approximately 45 minutes.

At its foundation lies a familiar fantasy premise: a band of adventurers sets out on a journey to become legends. Here, however, that journey is not expressed through static character stats, but through a dice pool building system. You quite literally craft your own luck.

Dicequest is built around a simple idea: not just rolling dice, but gradually assembling them into a functional tool. The composition of your pool depends on the heroes you recruit and the equipment you use, while each roll becomes the starting point for a chain of decisions. The game is less about testing your luck and more about testing your ability to squeeze maximum value from the results you get.


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Whispers of the Tavern

 

Each round in Dicequest consists of three phases: Income, Tavern, and Quest.

The Income phase provides players with gold and supports those who temporarily have no heroes. The Tavern phase is where your long-term plan truly takes shape. Players recruit new heroes, graduate existing ones into their achievements, equip items, and gradually unlock additional board actions.

Heroes are divided into Apprentices, Experts, and Legendary characters. Apprentices can eventually become Experts, while Experts and Legendary heroes are sent to the Achievements area, where they become sources of victory points.

The Quest phase is the heart of the game. You choose a quest, send the appropriate number of heroes, and build a dice pool from their abilities and equipment. After rolling, you may reroll dice, spend runes, activate abilities, and lock in desired results.

Each quest requires specific symbols for success while simultaneously inflicting wounds. Light wounds accumulate, while a single deadly wound immediately defeats a hero. Importantly, a quest can still be completed even if all participating heroes are defeated, emphasizing that the system is focused on accomplishing objectives rather than preserving characters.


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Magic in Every Roll - Runes as Tools for Shaping Reality

 

On a tactical level, Dicequest constantly forces players to balance greed and caution.

On a strategic level, managing the “life cycle” of your heroes becomes crucial. Your party is never static. Some characters join, others move to achievements, and some fall in battle. Successful players plan in advance which heroes are temporary tools and which are destined to become long-term sources of points.

Items further define your playstyle. Some enhance rune generation, others help convert symbols, and others increase survivability. Limited backpack space forces players to regularly discard cards, keeping their build streamlined.

Adventures that occur on fixed rounds act as checkpoints. Here, players compete not just for success, but for the quality of their result, earning points for exceeding requirements. This shifts the mindset from “good enough” to “better than the rest.”

In solo mode, the focus moves away from racing opponents and toward controlling threats. Accumulating threat tokens strengthen the final bosses, making every quest strategically significant. Mistakes made in the middle of the game can easily turn into disasters at the end.


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Path of Legends

 

Dicequest offers a clean, focused system where dice feel like tools rather than sources of chaos. Most decisions have a clear cost, and poor rolls rarely feel like an unavoidable sentence.

The game deliberately avoids heavy narrative. Its strength lies in mechanical tension and the constant search for optimal solutions. Players looking primarily for story may find it dry, but for fans of systemic puzzles, this is a strength rather than a weakness.

Who Will Want to Roll the Dice

  • Fans of dice games with controlled randomness, where a roll begins a chain of decisions rather than ending it.

  • Players who enjoy optimization and squeezing the most out of every action.

  • Fans of fantasy themes without an overloaded narrative, with a focus on mechanics and gameplay interactions.

  • Groups looking for a game that works well in both competitive and cooperative modes.

  • Players who enjoy tactical puzzles with both short-term and long-term consequences.

  • Solo players.

Dicequest is a polished entry in the dice pool builder genre, successfully combining the thrill of rolling dice with deep planning. It asks players not to rely on luck, but to construct a mathematical model of success by steadily strengthening their party and using resources efficiently. With quick setup and highly variable adventure paths, the game offers strong replayability and suits both family gaming and experienced strategists.


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The game has already launched successfully on Gamefound, surpassing 1000% of its funding goal in the first days and reaching full funding within the first 11 minutes. Join the campaign and become one of the backers.




You can also try Dicequest online right now on Tabletopia.


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