Well, well, I see you're already thinking about your little escape, huh? Don’t kid yourself. You can’t escape. Here, on Spike Island, we control everything. And if you haven’t figured it out yet, I decide who leaves and who stays behind these walls forever.
But if you want to feel free for even a second, I have an offer for you — play the game. I’ll give you a chance. But rest assured, you won’t win. I’m watching your every move, and I know your weaknesses.
You’ll be testing your skills in a game called Escape from a Vile Victorian Prison: Fled. This isn’t a game for the faint of heart. It’s made for people like you, who think they can outsmart me and my loyal guards.
The task is simple — gather everything you need to escape. Yes, you’re lucky; you get to use tiles to pave your way through the prison. But remember, every action you take could cost you your freedom if I decide to intervene. Be careful, because you won’t be able to hide from me forever.
Every step, every decision matters. You will collect tiles to create new rooms, hallways, and doors. But remember, my guards are always on the lookout. Every wrong step — it’s a chance to end up in solitary. So think twice before you move. The tiles give you opportunities, but they also hide dangers. The contraband you collect will help you escape, but to do that, you must act secretly and plan every move carefully. The more you move, the more likely you are to attract my attention. It’s not just a game of speed; it’s a game of survival.
Here’s the kicker — you have to be at roll call when I whistle. If you're not in the right room when I call for roll, you risk being caught and sent to solitary. Success in this game depends on how well you can predict my moves. Will you outsmart me, or will you end up locked up forever? Every decision counts, and the wrong choice could land you back in the dark, cold cells.
In this game, you're one of the prisoners on Spike Island. But don’t think you’re like the rest. Each of you has strengths and weaknesses. I’ve been watching you all for a long time, and I know what you're capable of. But if you want to win, you need to play this game with your wits. We are all traps, and you are the hunter. Either you become the prey, or you walk away a winner. But remember, winning means more than just outwitting the guards. It means escaping the prison — and escaping me.
Edmond Power: Driven by hunger and desperation during the famine, Edmond started small by swiping a pint of milk—but his ambition got the better of him when he tried to steal an entire cow. Now he’s locked away, but he’s still bold, determined, and stubborn. Edmond’s strength lies in his daring nature, but his recklessness might lead him straight into a trap. Will he learn to temper his ambition before it’s too late?
Thomas O’Neill: A smooth-talking pickpocket with a knack for charm, Thomas “borrowed” a silk neckerchief for his sweetheart—at least, that’s what he claimed. In reality, he’d already traded it for tobacco. His gift of persuasion could be his ticket to freedom, but his greed and shifting loyalties might sink him. Will he be able to charm his way off the island, or will his schemes unravel?
Father Lyons: A priest with a flexible view of morality, Father Lyons believes that some rules are meant to be bent—especially when they "hinder the well-being of one’s soul." He’s cunning, respected, and trusted, making him an ideal smuggler of forbidden goods. But how long can he hide behind his holy facade before his sins catch up with him?
James Cleary: A notorious trickster, James was so driven by his passions that he secretly married two women at once. Neither wife took kindly to the betrayal, and neither did the magistrate. His ability to weave lies and charm his way into hearts has kept him alive—but love, or revenge, might be the one snare he can’t escape.
Denis Hourigan: No prisoner is more obsessed with escape than Denis. A master negotiator, he trades stamps, buttons, and even a Christmas cake sent by his aunt for tools of freedom—spoons, files, and keys. His singular focus on escape makes him resourceful, but desperation can cloud judgment. Will his relentless drive set him free—or seal his fate?
In this game, you won’t just run through rooms. You will navigate through dangers, lure me into traps, and collect everything you need for your escape. Each tile you add to the board could be your key to freedom. But remember — each tile could hide a threat. The more you act, the more likely I am to notice. You need to manipulate the situation, be sneaky, and act quickly.
You need to gather contraband, escape tools, to gain an advantage. But you know what? You’re not the only one hunting for it. I’m watching you. And if you get caught, believe me, you’ll find yourself in the darkest corner of this island. You need to pick the right tiles and move silently, or you won’t survive long enough to finish the game. But if you outsmart me, you might just make it.
My guards know exactly what to do if you don’t show up at roll call. Every step you take could be your last if you’re not in the right room. I’ll be keeping an eye on you, and if you fail to avoid my gaze, you’ll regret it. Even if you find your way through all the walls and doors, if you’re not in the right place at the right time, I’ll catch you.
Every move must be planned, every step calculated. My game isn’t just about luck. It’s a chess match, and I’m always one step ahead. And if you make even one mistake, I’ll take advantage of it.
You want to escape, I know that. But do you think you can? If you’re sure you can handle my game, if you’re ready to prove you have what it takes to break out of Spike Island, then play. This is your chance at freedom. But remember, no one has ever left here, and you’ll probably be the next one caught in my grip.
Fled isn’t just a game. It’s a test of your courage, your ability to plan, and your willingness to act. If you want to test your skills and prove you're worthy of victory, then start the game. But know this — I’m always watching, and only you can decide if you’ll win. If you can — show me you deserve to be free.
I’m watching every one of you. Be clever, be careful, and be ready to fight. And remember — I’m always one step ahead, but I’m giving you a chance.
Play Fled and show me that you’re the first one who deserves to walk out of here alive and victorious. The stakes are high, the walls are closing in, and every moment you hesitate could be your last.
Will you escape, or will you end up a forgotten prisoner, trapped for all eternity? The choice is yours — for now.
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