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10 Jul 2025

Junkyard Juggernauts: Born to Rule, Built to Wreck

Support the Kickstarter campaign and rise from the wreckage to reclaim your crown

Galmenni Is Burning. The Junkyard Is Calling.

 

The kingdom of Galmenni is crumbling. Cities fall one by one, your parents — the King and Queen — have vanished without a trace, and smoke rises over the capital, Seneschal. It’s chaos.

You are Hobart, Riviera, Malcom, and Saffron — heirs to the throne, each connected to one of the four elemental magics: Wind, Water, Earth, and Fire. Your grizzled old tutor, Dobern, knows one last hope — the Junkyard.

Hidden beneath rust and wreckage, there are scraps of the old world — enough to build something powerful. Something that might save Galmenni.

Here, your story begins: rolling up your sleeves, ready to master Mageineering — the ancient craft of fusing magic and machinery — and build your Juggernaut.

 

Junkyard_Juggernauts_01_01.png

 

From Scrap to Salvation: Salvage and Build

 

Your Juggernaut won’t build itself. Over two rounds of salvage, you’ll draft cards from the Junk Pile, picking arms, legs, and enhancements to craft the strongest mech possible.

Each turn, you draw six cards, discard up to three, and redraw to six, hunting the perfect combination.

Building means placing four of those cards onto your Player Mat — arms and legs — following the rule that an arm’s Mettle (power) can’t exceed that of its corresponding leg. Mettle cubes track the power on each limb.

The cards left in your hand become vital — fuel for your next move, power for abilities, or your lifeline in battle.

No two Juggernauts are the same. Success means clever salvage, smart builds, and staying one step ahead.

 

Junkyard_Juggernauts_02.png

 

The Cities Need You. The Warlord Wants You

 

Your Juggernaut travels through besieged cities like Headstone, Rays Hutch, Port Powers, and Swift, overrun by the Warlord’s Junk Golems.

Each turn, spend Fuel to move and pick a C.A.M.P. action: complete quests for power, augment your Juggernaut (increasing Corruption), meet locals to fight or trade, or patrol to fend off beasts.

Face the Warlord’s fearsome Warmach mech when you find his lair, but beware — a Mageineer may turn traitor as the Warlord’s Acolyte.

 

Junkyard_Juggernauts_03.png

 

Solo Mode: Face the Warlord Alone

 

No allies. No mercy.

In Solo play, the Warlord is controlled by a custom automa deck, making him a dynamic and ruthless opponent. He moves, blocks, corrupts, and strikes with cunning.

One pilot. One mech. One shot at redemption.

 

Junkyard_Juggernauts_04.png

 

Join the Resistance — Kickstarter Now Live

 

Backers get:

  • Base Game: four Mageineers, fully customizable Juggernauts, a 16×16" board, quests, tokens, and four Junk Golem bosses.

  • Deluxe Edition: dual-layered player mats, laser-cut chipboard upgrades, detailed miniatures replacing potion and Warlord cubes, upgraded marbled dice, cloth bags for tokens, and more.

  • Print & Play: digital files to print your own game fast.

  • Play now on Tabletopia: online, solo or with friends, no setup required.

 

 

Rise from the Scrap. Rewrite the End

 

You were never meant to lead armies or build war machines.

But Galmenni needs you.

Assemble your Juggernaut. Unmask the traitor. Defeat the Warmach.

Back the Kickstarter campaign and unlock backer rewards. Fight like you have something to lose.

 

The Junkyard awaits. Build, betray, and battle — live on Tabletopia


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