Pirate’s Glory or the Davy Jones’ Deep
The seas be restless once more — the gulls be screechin’, the powder reeks in the air, and the waters tremble beneath the thunder o’ cannon fire. This ain’t no peaceful ocean — it be a battleground o’ glory, gold, and gut-wrenchin’ risk. And ye, Captain, be right in the thick of it.
Micro Pirates ain’t just a board game. It be a full-blown adventure wrapped in tight quarters, where every player commands their own ship, recruits scallywags, seeks treasures, outsmarts rivals, and sails the wild tides to carve a name in the legends o’ the sea. Complete quests, plunder merchant ships, deliver exotic goods, and stake yer claim as the most feared — or famed — pirate of all.
Swift turns, bold choices, and clever gambits await. Will ye rise to infamy, or be sent to Davy Jones’ locker?

Only the Bravest Buccaneers Earn Their Name
Nine ocean cards. A handful o’ tokens. Ships barely big enough to float a barrel of rum. But don't be fooled by size — within this tiny box be a storm brewin’ fiercer than the Devil's own breath.
There be no single road to victory, matey. Hunt treasure, raid traders, master the export trade, or chase quests across the map. Whether ye charm yer way through ports or fire yer way across the waves, all paths lead to Fame — if ye dare take ‘em.
But beware: yer Reputation holds sway. Act like a rogue too often, and the seas’ll make ye pay. Fight fair, and ye may find discounts, allies, and sweet fortune. Each choice be a crossroad — and every turn, a test of yer salty wit.

Solo Mode: Face the Ghost Ship or Be Cursed Forever
Cravin’ a challenge worth yer salt? In Solo Mode, ye face the dreaded Ghost Ship — a cursed wraith sailin’ the seas with no crew, no mercy, and a taste for vengeance.
Its ghostly hull glides through storms, and its captain be a soul long dead… but not gone. Each game be a duel with fate, as ye sail alone, haunted by whispers o’ lost crews and lanterns that flicker in the night.
The Ghost Ship be driven by an automa deck, followin’ a dark logic of its own. It takes no food, suffers no damage, and rolls more dice than the Devil himself. Ye may flee, ye may fight — but to break the curse, ye must win. Else yer soul joins the eternal crew, damned to roam forever.
Solo Mode be a full tale o’ its own — no side dish, no filler. Just one Captain. One Ghost. And one destiny.

Tabletopia: A Safe Harbor for Digital Buccaneers
Want to test yer sails before settin’ foot on deck? Or maybe gather yer mates from across the seven internets? Then hoist anchor on Tabletopia — the digital dock where Micro Pirates comes alive with no fuss, no setup, and no grog spilled on the board.
On Tabletopia, ye can:
-
Play online with mates or strangers lookin’ to prove their mettle.
-
Learn the rules by doin’, not readin’ parchment.
-
Dive into Solo Mode with just a click — no dice lost to the sea.
-
Set sail anywhere, any time — even from yer captain’s chair at home.
Whether ye be new to piracy or a veteran o’ tabletop storms, the digital version be the perfect way to get yer sea legs before takin’ the physical plunge.

History Aplenty in These Waters
These waters ain't just myth and fantasy. They be steeped in real-life piracy from the Golden Age o’ the Seas. In the 1700s, a band o’ seadogs turned the Bahamas into a free republic — Nassau, they called it — ruled not by kings, but by Captains.
Edward Teach, known far and wide as Blackbeard, lit fuses in his beard just to strike terror. Anne Bonny, disguised as a man, fought her way through enemy ships when her own crew hid below. And Bartholomew Roberts, the most successful o’ ‘em all, took down 400 ships and ran his fleet like a damn business.
In Micro Pirates, every tale be alive. Quests echo with legends. Maps lead to buried treasure. Ships clash like in the tales of old. Ye ain’t just playin’ a game — ye be writin’ yer own chapter in a history soaked with salt, sweat, and cannon smoke.

Treasure Maps, Trade Routes, and the Sweet Burn o’ Rum
Think pirates only be scoundrels? Think again. The smartest captains ran smooth trades, turned loot into profit, and knew when to talk instead o’ fire.
In the game, ye can export rare goods for Fame, trade fish for rum, and haul chests o’ treasure to Port Royal for glory. Just like the real captains o’ old — sharp with blade, sharper with coin.
Captain Kidd, they say, buried his loot somewhere off Long Island — and vanished into legend. In Micro Pirates, ye can do better: find the Map, brave the Jungle, outwit the others, and claim yer gold.

Battle! Fast, Brutal, and Full o’ Guts
In Micro Pirates, battles don’t drag. One wrong move, and ye be takin’ cannonballs below the waterline. But play it smart, upgrade yer crew, hoard rum for the right moment — and ye just might come out on top.
Ships clash in seconds. Dice fly. Cutlasses flash. And when the smoke clears, only one flag flies proud.
Whether ye target a merchant for loot or ambush a rival for glory, battle be the true test o’ yer pirate soul.

Yer Legend Awaits — Don’t Let It Slip Away
No pirate ever found gold by sittin’ on the dock.
No legend was ever written in silence.
No Captain ever rose without first facin’ the storm.
Chart yer course. Claim yer glory. Let the hunt for Fame begin!