Take the high ground and welcome to the core version of Front Line, a unit level, miniature warfare system for two Generals, ages 10 and up.
Two armies will fight over a battleground of beaches, cities, deserts, hills, mountains, ports and valleys. When the smoke clears: the country with a free ...
Take the high ground and welcome to the core version of Front Line, a unit level, miniature warfare system for two Generals, ages 10 and up.
Two armies will fight over a battleground of beaches, cities, deserts, hills, mountains, ports and valleys. When the smoke clears: the country with a free capital and the most occupation points wins.
Players: Blitz, Displace, Disrupt, Hold, Rout and Retreat units.
All supply lets active artillery, infantry and tanks: Deploy or Attack. Three type of supply offer unique missions: Muster, Paratroop or Regroup. Any Fallen city can call upon Freedom Fighters to oust foreign occupation. You may commission leadership to offer your units: a Rally or Opportunity Fire on an opponents turn or Maneuver on any turn!
Units may also: gain City, Hill and Mountain defense bonuses, use Amphibious Landings, may gain a height advantage on hills and mountains. Players who roll poorly get the option to invoke a re-roll later in the game. All in less than four pages of clearly written and illustrated rules (thanks Chris).
Special thanks to the many play testers for making this game a success.