As you know, Time Travel (AKA Jumps), will be discovered in 2029 and lead to a struggle to dominate Time. You will throughout time, use Gadgets and victoriously defeat our rivals in any decade.
Unfortunately in the process Agents do cause Historically, Arrayed, Multi, Moment, Event, Resets (AKA...
As you know, Time Travel (AKA Jumps), will be discovered in 2029 and lead to a struggle to dominate Time. You will throughout time, use Gadgets and victoriously defeat our rivals in any decade.
Unfortunately in the process Agents do cause Historically, Arrayed, Multi, Moment, Event, Resets (AKA: Hammer). A hammer can damage future and past Agents.
"Time Hammer" is for players age 12+ and takes about 20 or more minutes. Players set Agents in past and future decades for assets, powers, Skill/Repair Bonuses (to win). Interfering with time increases the risk of creating paradoxes—dangerous anomalies that destabilize the entire timeline. Managing these paradoxes is crucial, as one misstep could trigger a catastrophic collapse of reality. The tension between risk and reward is central to the game, where players must carefully navigate their interventions to avoid disastrous consequences while still striving for victory.
Good luck. Time is on our side. Yes it is!